nothing spectacular, but this image shows that two problems for porting LPDT2 to the Opensim grid OSGrid are solved:

1) text can be displayed on the surface of a primitive as dynamic textures

2) the LPDT2 database is accessible

and yet another advantage: there is no limit on how many textures to display, and the textures can be transparent! that’s really good news, if you remember alpha’s initial avatar designs or the labyrinth.

the downside of the story is that loading the dynamic textures takes quite a while, and may be a problem for visitors with slower internet access. and until a texture is loaded it looks pretty ugly …

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