quick-and-dirty video showing the current state of the project (well, not everything, but some of my parts). roy, this is specifically for you, and i chose video to emphasize the dynamic nature and the scale of the installation (everything relates to avatar scale, which means that what you see is gigantic).
now to the open ends:
the characters: the original LPTD1 had something like 14 nodes, each one an archetypical fairy tale character, and all of them distributed over the world. roy mentioned earlier that he’d like to see that again. who will play the characters? which characters?
we’re not forced to use traditional fairy tale characters, rather we could use prototypical superheroes or other fictional characters from the recent past. or we go further back in time and play ancient gods from all over the world. after all, a virtual world such as second life is user-created, which means that the users are semi-gods in such a world. we also might mix both superheroes and ancient gods …
generating text: what about text generation, if there aren’t enough dedicated real players? god as text-generating machine isn’t bad at all, i think.
text generation could also be interfered with by visitors, like an oracle telling you a mysterious sentence (or not-so-mysterious), and the visitors (or players) could then accept or reject sentences to be entered to the database. this avoids spamming, since you can only choose predefined sentences.
even the pandorabot could be integrated, even though it is really limited to conversation instead of story-telling. i suppose one could use the pandorabot framework to do story-telling, but that would involve a major effort to create new AIML files for that purpose.
in addition, we may want to provide collaborative real-time editing (see my previous post) for the players.
displaying text: i’m not sure whether we can still realize the upload of temporary textures, so for the moment i’m dropping it and rather concentrate on letter streams and strategically placed shared-media displays of the contents of the database.
using the space: since we can easily make use of the vertical dimension (up to an equivalent of 4 kilometers in height), we can realize several spatial levels with different themes and topics, visitors teleporting from one level to the other, and each level could, for example, serve as home for one of the characters.
the real world: this is less of a question for us now, but in the end it’ll become important. what is supposed to happen in Seoul? who will be the local contact to set up a screen, a computer, whatever? how will visitors see or experience the installation?
waiting for suggestions, ideas, input, etc.