as promised i did a new version of the labyrinth. find it just above the 3rd floor at 2257. it is now changing dynamically all the time, and i solved the texture-flicker problem. means that i have to redo the labyrinth at the third floor as well.
and the third floor: this also got an update (thanks to max’s sculptie and alpha’s texture!), and i think i’ll play around even more. here’s an image for those to busy going there with their avatars:
side note: viewer 2 provides a really convenient way for teleporting: you click in the location bar, and just enter the new slurl, i.e., change the coordinates, if you want to move around on one sim. also nice to enter buildings, go up one floor, etc.

There right now! And this is just stunning! Both the 3rd floor and the labyrinth…
You know what? You are absolutely amazing you are!
Let me know if you need more textures btw. I do them with a photoshop plugin. Only takes a second…
you’re such a sweetie :)
i do not think we need to have “weather” with what is there now, do you? in fact, if you ask me weather would be really corny at this point!
and MosMax: I lost a prim there just now. I was trying to get up to the labyrinth with a prim elevator and i guess i entered a wrong number for z. anyway, if you look there will be an alpha auer prim on the sim. it would be better to delete that before i roll in with all the sound stuff – which i think we still need and which i will start working on this weekend hopefully…
love it without flickering ;)
yep, that’s for you. but i’m really glad that you mentioned it! i would been to lazy to figure our where i have to change my script.